The pilot episode in my little job guide series. Hastily thrown together and has quite a sudden shift in tone. That's mostly because I decided to start rec. Aim of the Bartender Prepare beverages for guests and serve them through the bar or through the wait staff. Maintain a clean and organised work environment. Have a passion for food and beverage and providing excellent guest service. Responsibilities of the Bartender Assist in creating a warm and welcoming environment for our guests. Armor vest: don't underestimate the value of this in blocking damage Shotgun A shaker for mixing drinks Formal closet containing two formal uniforms like what you start wearing, two pairs of black shoes and two top hats. BarTender installation, printer driver installation, connecting to a database and basic template design. Template Design. Advanced design concepts, conditional printing, working with layers and objects, and much more. Automating printing with web services, file triggers, BTXML, and more.
Space Station 13 | |
---|---|
Developer(s) | Originally Exadv1, now community based |
Platform(s) | Microsoft Windows |
Release | 16 February 2003[1] |
Genre(s) | Role-playing |
Mode(s) | Multiplayer |
Space Station 13 often shortened to SS13 is a top-down tile based action role-playingmultiplayervideo game running on the freeware BYOND game engine, originally released in 2003.[2]
The game is set on a futuristic space station; however, location can differ depending on the game server, including spacecraft and exoplanets.[3][4] The core game is defined by its emphasis on player roles: at the start of every round, players choose or are given various roles and attempt to either help or hinder others' progress.
Gameplay[edit]
Space Station 13's gameplay is based on the content and settings applied on the game server. Sessions are typically hosted off of user maintained and customized game servers which can alter or vary the gameplay experience.[5] Sessions are played in rounds, where players can create a customized character, begin playing with a randomly generated one, or use a previously existing character. Players can choose different jobs, such as janitor, engineer, or clown which dictate their role and responsibilities, Sessions are usually isolated from each other so players can choose to change their job, character, or playstyle.
The player can interact with nearly any object or being in the game world in a context-sensitive fashion. Different results will occur depending on many variables in any given interaction (e.g. using a crowbar on another player would attack them but using it on a floorboard would pry it up). Additionally, depending on the server, the player can change their character's 'intent' between four different states (Help, Disarm, Grab, Harm) which will further influence actions taken. For example, using your character's hands on a fallen player with help intent would cause you to help them up from the ground, while using harm intent could punch or kick them.
The game fully simulates power, biology, atmosphere, chemistry, and other complex object and environmental interactions depending on game settings.
While different servers may have their unique station constructs, generally there are eight departments aboard the station. Supply and Service are also often grouped in the Civilian category.
- Command (taking leadership roles aboard the station).
- Example of extensive player made modification to one of the stations in the game.Security (enforcing the law, keeping peace and responding to emergencies aboard the station).
- Engineering (generating power and keeping utilities maintained aboard the station, such as keeping doors functional and ensuring Oxygen is present around the station).
- Science (researching technologies and genetic mutations, breeding slimes, and developing 'Synthetics' aboard the station).
- Medical (keeping the crew healthy, performing most surgeries, researching diseases and creating clones for deceased players aboard the station).
- Supply (mining for minerals on a nearby planet, and taking charge of the cargo, such as purchasing goods for crew-members and sorting through disposed items).
- Service (keeping the station clean and providing food, drinks, and entertainment for the crew.).
- Synthetics/Silicons (consisting of the station's A.I and cyborgs, who are often bound by the Three Laws of Robotics, which restrict AI from committing illegal acts, such as assaulting a crew member, unless someone changes said laws).
Optimally, all players spawn at the beginning of each round and perform their jobs, not accounting for human error and malicious intent. However, randomly selected players are chosen to spawn as 'antagonists' aboard the station. Antagonists can range from mostly normal characters with certain malicious intentions, rogue artificial intelligences, and a wide assortment of monsters and enemies, such as changelings, aliens, Lovecraftian horrors, assassins, and death squads armed with nuclear weapons. It can be difficult for normal crew members to identify antagonists, and even harder to determine their objectives.
Due to the presence of antagonists (and, sometimes, due to players failing at their assigned jobs), many rounds escalate into chaos and disorder. Itracking. While some communities have pre-set match timings, often rounds are concluded when the situation becomes critical and evacuation procedures are initiated.
There are several different servers to play on, each sporting their own set of rules and gameplay elements. Examples include Goonstation, originally created by users of Something Awful (who are collectively referred to as 'goons'), CM-SS13 (with CM standing for Colonial Marines), a server inspired by the Alien franchise,[6] and /tg/station 13, originally created by members of 4chan's /tg/ or 'traditional games' board.[7]
Plot[edit]
Due to each server's lack of an agreed canonical storyline, most if not all servers have individualized lores and backstories. Generally, Space Station 13 takes place several centuries in the future on a research station owned by the megacorporation known as Nanotrasen. The station exists to research the mineral 'plasma' (or 'phoron' on some servers), which is very valuable, possibly due to its extreme flammability. Nanotrasen's influence and power have effectively made them a government entity, but is often left ambiguous as to whether they are good, evil or a neutral party (depending on the server).
Due to Nanotrasen's immense stature and massive monopoly on plasma, it is targeted by an array of third-party aggressors. This includes, but is not limited to: the Syndicate (a coalition of smaller companies and planetary governments), the Space Wizard Federation (a federal group of thaumaturgical aggressors), and Changelings (an extraterrestrial species with the ability to take on the form of any organic life-form they've absorbed).
Development[edit]
Space Station 13 was originally developed as an atmospherics simulator by Exadv1 in 2003.[8] Its closed source codebase was allegedly stolen and leaked onto the internet in 2006, giving rise to SS13's current popularity.[9] However, in a 2017 interview, Exadv1 claimed no theft actually took place, as he had voluntarily given the code to fellow programmers after ceasing work on the game due to personal circumstances.[10]
A large number of promising community efforts to remake SS13 have been started over the years due to longstanding frustration with SS13's closed-source engine and low quality of code. Most of these attempts have since been abandoned, and a community mythos has jokingly built up around 'The Curse', a supposed force that is responsible for the failure of all attempts to remake the game.[11]
Regardless, multiple major SS13 remakes are currently in development: Space Station 14,[12][13] Unitystation,[14] RE:SS3D,[15] and SpessVR[16] (Spess[17]).
Reception[edit]
Space Station 13 garnered attention from various video game journalism websites over the years.[18][19]
The game served as a direct inspiration for the role-playing video game Barotrauma,[20] and was also mentioned by Eurogamer as an inspiration for the now-cancelled[21] game ION by DayZ creator Dean 'Rocket' Hall.[22] He then later released Stationeers, which was also inspired by Space Station 13.[23]
Rock, Paper, Shotgun named Space Station 13 on place 37 of its list of 'The 50 Best Free games on PC' (of all time) in 2016[24] and 2019.[25]
See also[edit]
References[edit]
- ^'Space Station 13 by Exadv1 at BYOND Games'. Byond.com. Retrieved 2015-05-29.CS1 maint: discouraged parameter (link)
- ^'Space Station 13'. www.byond.com.
- ^'SEV Torch - Baystation 12'. wiki.baystation12.net. Retrieved 2020-02-06.
- ^'Guide to Exploration - Baystation 12'. wiki.baystation12.net. Retrieved 2020-02-06.
- ^https://secure.byond.com/
- ^'CM Wiki'. cm-ss13.com. Retrieved 2020-12-14.
- ^'The history of SS13 - /tg/station 13 Wiki'. tgstation13.org. Retrieved 2020-12-15.
- ^'Exadv1 - Creations'. Byond.com. Retrieved 2015-05-29.CS1 maint: discouraged parameter (link)
- ^'The history of SS13 - /tg/station 13 Wiki'. Tgstation13.org. 2015-01-14. Retrieved 2015-05-29.CS1 maint: discouraged parameter (link)
- ^BlackPantsLegion (2017-10-21), Space Station 13 Interview: Exadv1 (Yes, HIM)!, retrieved 2017-11-09CS1 maint: discouraged parameter (link)
- ^'The curse of Space Station 13'. Eurogamer.net. 29 November 2017. Retrieved 2020-04-14.CS1 maint: discouraged parameter (link)
- ^Evac Shuttle: Space Station 13 Remake Open-Sourced by Alice O'Connor on Rock, Paper, Shotgun (January 20, 2015)
- ^'About Space Station 14'. Space Station 14. Retrieved 14 April 2020.CS1 maint: discouraged parameter (link)
- ^'Unitystation on Steam'. Steam. Retrieved 14 April 2020.CS1 maint: discouraged parameter (link)
- ^'About RE:SS3D'. Re:SS3D. Retrieved 14 April 2020.CS1 maint: discouraged parameter (link)
- ^'Spess on Steam'. store.steampowered.com.
- ^'Spess: a space exploration game'. spess.space.
- ^'Space Station 13: a multiplayer space station simulator about monkeys, insane AI, cultists and paperwork'. PCGamesN. Retrieved 2015-05-29.CS1 maint: discouraged parameter (link)
- ^Smith, Quintin (2010-07-21). 'Space Station 13: Galactic Bartender Ep. 1'. Rock, Paper, Shotgun. Retrieved 2015-05-29.CS1 maint: discouraged parameter (link)
- ^Regalis (March 15, 2019). 'WELCOME TO EUROPA: THE HISTORY OF BAROTRAUMA'. barotraumagame.com. Retrieved September 10, 2020.
- ^Purchese, Robert (2017-03-07). 'Ion, the space survival game by Dean Hall and Improbable, is dead'. Eurogamer. Retrieved 2017-03-07.
- ^PULLAR-STRECKER, Tom. 'Kiwi DayZ creator Dean Hall moves from zombies to space stations with Ion'. Stuff.co.nz. Fairfax Media. Retrieved 2015-06-22.CS1 maint: discouraged parameter (link)
- ^Yin-Poole, Wesley (2017-11-30). 'The curse of Space Station 13'. Eurogamer. Retrieved 20 September 2020.CS1 maint: discouraged parameter (link)
- ^https://www.rockpapershotgun.com/2016/10/31/the-50-best-free-games-on-pc/16/ 36. Space Station 13 [(Official site) (2003) - Developer: Robust Games] on Rock, Paper, Shotgun (2016)
- ^'Best Free PC Games for 2019'. Rock Paper Shotgun. Archived from the original on 2020-02-09.
External links[edit]
CIVILIAN STAFF | |
Bartender | Access:Bar, ORM, Weapon Permit Additional Access:Hydroponics, Kitchen, Morgue, Theatre Difficulty: Easy Supervisors:Head of Personnel Duties: Serve booze to everyone! Mix drinks Guides:Guide to food and drinks, Drink recipes Quote:Put. The monkey. Down. |
You are one half of the MalteseFalcon.
Bare minimum requirements: Hang around the bar and provide people with liquids in glass cups.
- 1Equipment
- 6Tips
Equipment
Armor vest: don't underestimate the value of this in blocking damage
Double-Barreled Shotgun (See below)
A shaker for mixing drinks
Vending machine containing formal uniforms like what you start with, black shoes and top hats. There is an additional top-hat on the bar.
Booze-O-Mat, your ID-locked best friend and container of all that is alcoholic.
Beer keg, beer locker, vending machines and a mixer, all inside your storage room.
Beer goggles, for identifying reagents in drinks.
Your loyal monkey assistant. Has a tendency to push people around, be abused and get harvested for meat by the chef.
Tapper: This One's For You - Reading this book bestows the ability to throw containers such as glasses and beakers without spilling the contents. The power can be toggled, and the book can be read any number of times.
Drink display, for your special mixes so you don't have to scatter them on the counter like a sleazeball. (Only on some stations)
Your shotgun
Your shotgun is double-barrelled. It can hold two shells at once and fire both in quick succession. Clicking it in your hand will break the shotgun, causing the shells inside to fall to the floor. It starts loaded with two beanbag shells, and you start with extra ones in your bag.
You can get more shells using cargo's autolathe. Lethal shells (red) do sixty brute damage, beanbag shells (green) do ten brute damage and knock people down, darts do five toxin damage, and blank (white) shells do nothing. Autolathes can create circular saws, which you can use to saw off your shotgun so it can fit in your bag. If you do this while the gun is loaded, it will go off in your face.
R&D can also produce Stun Shells that act as a Taser Electrode, if putting holes in people isn't your style.
Tending to your Bar
You have a whole bunch of spirits in your handy Booze-o-mat vending machine, with which to mix all manner of drinks. The Vodka in your Booze-o-mat cures some radiation, and Screwdriver can efficiently purge radiation in engineering staff.
Difficulty is minimal, but bar fights can get deadly if your most valued patrons are too drunk to intervene. People also love to murder people having a good time in the bar, especially if you start serving Beepsky Smashes.
Bartender Ss13
Human Controlled Pun Pun!
Is that NPC Pun Pun too boring for you? Well now you can turn someone into Pun Pun! First take Pun Pun to genetics and get him scanned in those fancy machines. You want to scan UI+UE and SE. Inject the victim willing participant with the SE first and wait til he becomes a monkey. Second inject him with the UI+UE and tada! Player controlled Pun Pun. Take him back to the bar and have him dance on the table tops for space cash. The old Pun Pun can be given to the chef to quench the evil desires of that wretched machine of his. If you want to communicate with the new Pun Pun be sure to get a pAi. If your monkey friend is too quick to leave you don't fret! Monkeys can be handcuffed, so just handcuff him to chair. Now he can NEVER LEAVE!
Beyond The Booze-o-Mat
The chemist has access to, and will usually readily give, most of the chemicals you could want for drinks. In addition, many chemicals have tastes and effects on their own, and can be added to drinks to create flavor/effect combinations that are impossible with just the booze-o-mat and dispensers. For example, thermite tastes like sweet metal, and chlorine trifluoride tastes like burning- both creating delicious drinks that are also serious weapons or tools when thrown.
Serving up a cool glass of pain
Traitor barman has it hard. You only start with Bar access. If you're not in the bar when someone inevitably shows up, expect them to try to break in or call attention to your absence. You have one advantage in that you spawn with a potentially lethal weapon nearby, voiding the need for a revolver or similar item. You'll need the QM or a Cargo Technician's help to get lethal shells, however. They can use your shotgun to bust open locked crates, so see if you can't strike a mutually beneficial deal with them.
Use of an emag and your shotgun may help you for assassinations. It is best to stay around the bar as much as you can, as you will look suspicious if a million people want a drink at the bar.
Ss13 Mixed Drinks
Some of your drinks can have.. beneficial effects. If you get the ingredients for Beepsky Smash or Neurotoxin, you have an instant stun. Or you could just go the old-fashioned down and dirty route and poison drinks outright.
- Several drinks you can make will have actual effects OTHER than getting people sloshed. To name a few:
- Beepsky Smash is a
fairly easy to make (You'll need Iron from Chemistry)incredibly easy to make (just get iron from the ORM) drink, which when ingested provides an immediate and incredibly powerful stun while also forcing the victim to stand still. - Milk Cream, Orange Juice, Lime Juice, and Tomato Juice all heal small amounts of brute, oxygen, toxin, and burn, respectively.
- 'Nothing' and Banana Juice will heal Clowns and Mimes of all damage types at a decent rate
- Carrot Juice can heal eye damage
- Hooch heals assistants
- Beepsky Smash is a
- Temperature issues? A handful of drinks can either cool you down or heat you up!
- Lemon-Lime, Iced Tea, Iced Beer,Thirteen Loko, and Space-Up will all chill you
- Antifreeze, Sbiten, Soy Latte, Coffee, Chocolate, and the elusive Toxins Special will all warm you up
- There are quite a few other drinks with special effects - Experiment and mix them all into an omni-cocktail!
Traitor Bartender
- An emag can make a Syndicate Café sign when used on your bartender screen.. Useless but good to know, right?
- Neurotoxin is more potent than Chloral Hydrate - If you can find a way to apply it, your victim will spend a very long time on the floor
- Beepsky Smash makes someone incapable of holding items in their hands. Mix this with your poisons to completely debilitate your targets.
- You can knock somebody down by breaking a bottle of alcohol over their head (Any of the several in the Booze-o-Matic), provided they aren't wearing robust headgear. This also drenches them in potentially dangerous fluids -- cover them in something flammable and use a lighter or welder to ignite, or douse them in acid in deal heavy damage. This works with all chemicals, so get creative and experiment.
- The Bartender's damp rag can be used to smother people. Soak it in a chemical to transfer 5u to it. Then click someone on . Doesn't work if they have their mouth covered.
- Slipping a pill into a drink creates an obtrusive message, but can still be an effective way to transfer chemicals without somebody noticing. Make sure the glass isn't full!
- With a Toxins Kit and some Shotgun Darts your shotgun can become one of the deadliest weapons on the station, with a 1-shot kill that deals upwards of 150 toxin damage in less than 30 seconds
- Even without darts, the toxins kit is incredibly strong - 20u of Polonium is very lethal, as are many of the other chemicals
Ss13 Bartender Drinks
Drinks Ss13
Jobs on /tg/station | |
Command | Captain, Head of Personnel |
Security | Head of Security, Security Officer, Warden, Detective |
Engineering | Chief Engineer, Station Engineer, Atmospheric Technician |
Science | Research Director, Geneticist, Scientist, Roboticist |
Medical | Chief Medical Officer, Medical Doctor, Paramedic, Chemist, Virologist |
Service | Janitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator |
Civilian | Quartermaster, Cargo Technician, Shaft Miner, Assistant, Lawyer, Psychologist, Prisoner |
Non-human | AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Imaginary Friend, Split Personality, Ghost |
Antagonists | Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Heretic, Revolutionary, Wizard, Family, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Obsessed, Fugitives, Hunters, Space Dragon, Elite Mobs, Sentient Slime |
Special | CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland Role |